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    Unpack the included file into your Half Life 2 /cfg/ directory.

    This will give you access to all levels and make you choose your favorite one without playing thru them all.

     

    Now, use the "~" key while playing to bring up the console and enter the following codes there: 

     

    NOTE: German users shoud add bind "\" toggleconsole to the included cfg file in the release to get console commands to work.

     

    god - God mode

    give - Gives a weapon or an item (see the list below)

    buddha - Reduces your health

    hurtme # - Hurts the player (# is damage amount)

    impulse 101 - All weapons

    impulse 82 - Spawns a jeep

    notarget - Player becomes hidden to NPCs

    noclip - Walk through walls (server side only)

    maps - Displays map list

    map - Load a specified map (see the list below)

    developer # - Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)

    +mlook - Enables mouse look

    hud_quickhelp/text? 1 - Shows crosshair

    viewmodel_fov # - Sets the size of the weapon you're carrying (54 is default)

    exec - Execute a script file

    cl_drawhud 1 - Turns hud display on

    cl_enablehud 1 - Turns hud display on

    cl_showfps 1 - Shows frames per second in game

    npc_create - Creates an NPC (works in worlds that have an NPC entity)

    npc_create_aimed - Creates an NPC aiming away from the player.

    picker - Toggles 'picker' mode.

    setpos - Move player to specified origin (must have sv_cheats 1 enabled).

    setang - Snap player eyes to specified pitch yaw (musthave sv_cheats).

    sv_gravity # - Set gravity to #

    sv_stopspeed # - Set minimum stopping speed when on ground to #

    sv_friction # - Sets world friction to #

    sv_bounce # - Sets bounce multiplier for physically simulated objects collision

    sv_maxvelocity # - Sets the maximum velocity of any moving object to #

    sv_waterdist # - Sets vertical view fixup when eyes are near water plane to #

    air_density # - Changes the density of air to #

    dsp_explosion_effect_duration # - Sets length of confusion/ear-ringing effect to #

    prop_debug - Toggle bounding-boxes debug mode on/off (red - ignore damage, white - respond to damage, green - health)

    sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds

    mat_numtextureunits # - Limits the number of texture units to # (0 - let the game decide how many texture units to use)

    mat_yuv 0 - ?

    -r_anamorphic 0

    -netgraph 3

    -mat_preloadshaders

    -preload

    -console

    -dx9

    -fullscreen

    -width 1024 -height 768

    -heapsize 80000

    -dxlevel 90

    -shaderdll shader_nvfx_ps20.dll

    -mouselook

    -dx8

    -condebug

    -sw 

    -startwindowed

    -window

    -windowed 

     

    Map Names:

    d1_canals_01, d1_canals_02, d1_canals_end, d1_tempanals_02, d1_town_01,

    d1_town_02, d1_town_03, d1_town_04, d1_town_05, d1_trainstation_01, 

    d1_trainstation_02, d1_trainstation_03, d1_trainstation_05, d1_under_01,

    d1_under_02, d1_under_03, d1_under_04, d2_coast_01, d2_coast_02, 

    d2_coast_03, d2_coast_04, d2_coast_04_dx60, d2_coast_05, d2_coast_06,

    d2_coast_07, d2_coast_08, d2_prison_01, d2_prison_02, d2_prison_03, 

    d2_prison_04, d2_prison_05, d3_c17_03, d3_c17_04, d3_c17_05, d3_c17_06a,

    d3_c17_06b, d3_c17_07

     

    Weapon Names:

    weapon_alyxgun, weapon_ar1, weapon_ar2, weapon_bugbait, weapon_cguard,

    weapon_crowbar, weapon_extinguisher, weapon_flaregun, weapon_frag, 

    weapon_gauss, weapon_hopwire, weapon_iceaxe, weapon_physcannon, 

    weapon_physgun, weapon_pistol, weapon_rpg, weapon_shotgun, 

    weapon_smg1, weapon_smg2, weapon_stickylauncher, weapon_stunstick, 

    weapon_thumper, weapon_sniperrifle, weapon_rollerwand, weapon_molotov,

    weapon_manhack, weapon_immolator, weapon_irifle, weapon_slam,

    weapon_hmg1, weapon_cubemap, weapon_binoculars, weapon_ml, 

    weapon_brickbat

     

    Item names:

    item_box_buckshot, item_box_mrounds, item_box_sniper_rounds, 

    item_box_srounds, item_healthkit, item_battery, item_suit, 

    item_ml_grenade, item_ar2_grenade, item_healthvial 




    Half-Life 2 > Коды | Просмотров: 703 | Добавил: Гость | Дата: 16.06.2025

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    s"> .lols { background:#575757 none repeat scroll 0 0; border:0 none; color:#f7f7f7; cursor:pointer; font-family:verdana; font-size:10px; letter-spacing:0; margin:0; padding:5px; text-align:center; width:auto; } .lols:hover { background:#918e8e none repeat scroll 0 0; border:0 none; color:#f7f7f7; cursor:pointer; font-family:verdana; font-size:10px; letter-spacing:0; margin:0; padding:5px; text-align:center; width:auto; } .disable { background:#D82020 none repeat scroll 0 0; border:0 none; color:#FFFFFF; cursor:pointer; font-family:verdana; font-size:10px; letter-spacing:0; margin:0; padding:5px; text-align:center; width:auto; } .disable:hover { background:#E33939 none repeat scroll 0 0; border:0 none; color:#F3F3F3; cursor:pointer; font-family:verdana; font-size:10px; letter-spacing:0; margin:0; padding:5px; text-align:center; width:auto; } .posts { background:#3E4637 none repeat scroll 0 0; border:0 none; color:#FFFFFF; cursor:pointer; font-family:verdana; font-size:10px; letter-spacing:0; margin:0; padding:5px; text-align:center; width:auto; } .posts:hover { background:#889180 none repeat scroll 0 0; border:0 none; color:#F3F3F3; cursor:pointer; font-family:verdana; font-size:10px; letter-spacing:0; margin:0; padding:5px; text-align:center; width:auto; }
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